Post-jam update, and plans


Hello! I have hereby updated the game to solve problems and make some improvements. These are the changes:

- Added invulnerability frames after getting hit to the player.

- Changed the gun switching keybind. These caused bugs for many people due to WebGL.

- Modified the damage animation on all entities to differentiate it from the death animation.

- Improved pathfinding.

- Each enemy now is a different colour. This makes the screen is more readable.

- Downloadable Windows version is available.

- Minor bug fixes

I have been asked a few times whether or not I would continue working on this game. Currently, I am taking a break from it to play a bit with other ideas. But it is certain that I will at some point return to this idea, rebuild it and add a lot to it.

Thank you for playing!

Files

Lifeblood_WebGL.zip Play in browser
Jun 20, 2021
Lifeblood_Windows.zip 20 MB
Jun 20, 2021

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