I am using the High Definition Render Pipeline, applying to it some post processing in the form of lens distortion (do mind that I had to carefully tune it, so it might be annoying to make it suit your needs.
This is an excellent video on all the possible effects with post processing:
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Hey! I streamed this for a good bit yesterday, discussing how interesting it is as an experiment!
I really liked a lot of the ideas put out in this, and I think it's an interesting and impressive demo.
This is really cool and unique. How did you do the warped looking text?
I am using the High Definition Render Pipeline, applying to it some post processing in the form of lens distortion (do mind that I had to carefully tune it, so it might be annoying to make it suit your needs.
This is an excellent video on all the possible effects with post processing:
Brackeys - Every image effect in Unity explained
Really neat concept!
cannot for the life of me figure out what kind of argument MOVE wants though... wishing for a MOVE HELP
I did worry about move being hard to grasp. It wants cardinal directions, either in full ("north", "north-east"...) or abridged ("n", "ne"...)
aaaaaaaaaaaaaaahhhh